A Good Thing 86/121 (Mystery Booster: Convention Edition Exclusives)

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    Spells and abilities you control can't destroy, exile, target, or cause you to sacrifice A Good Thing. At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game.

    NM - $1.50
    LP - $1.50
    MP - $1.50
    HP - $1.50
    DMG - $1.50
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